Spamming things opens you up for massive damage and you can die quickly if you get greedy. Combat feels tight, though animations do lock in so you need to be patient and deliberate. A is for dodging, B is for context-sensitive traversal abilities, X uses your lifestone (rechargeable use-based heal potion), and Y swaps between your two equipped weapons. The right bumper is your light attack, right trigger is your heavy, left bumper is for using your shield and left trigger is for activating special moves that are tied to the weapon you’re currently wielding. Godfall is all about ridiculously cool-looking and tight playing melee combat. Let us get into the gameplay and loot systems first. Outside of the weird, throwaway story is a melee combat system teeming with brilliance, three graphical modes offering up a bevy of incredible sites, excellent music, and competent voice acting. This game world wants to be cool, badly, but it never grabbed me in any intelligible way. This is an odd version of earth with various elemental realms and all manner of heavy metal-inspired armor and enemies abound. His brother Macros wants to become a god so he attempts to murder his brother to get his way. Things quickly changed though as I began unlocking more moves and weaponry for my character, whose name is Orin. I didn’t think it was at first, with a tutorial area that felt repetitive and flat. Offering a launch discount of 25% is this cooperative melee-focused looter worth checking out? The answer may surprise you! (Because it’s yes). Nearly one and a half years later it is now released on Xbox alongside a massive new update that reshapes many of the game’s systems. It was a critical failure cited as a pretty but shallow title. Godfall was originally released on November 12th, 2020 on the PS5 and PC platforms.
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